Escape room Technology
Technology becomes accessible to people who are not much interested in science. There are plenty of starter level toolkits, ready-to-use sets, and gadgets that do not only make our life more comfortable but also help to design the exact tools we might need for whatever purpose. Of course, escape room technology doesn’t stay behind. Even the most straightforward quests are often packed with Full 4D sound effects, as well as visuals and interactive puzzles that have at least some electronics in them.
The creators won’t share their secrets because they don’t want to spoil the adventure for you. We think that’s the right approach, but if you are curious about escape room tech, there’s no harm in learning more about it. So let’s go!
Modern Escape Room Technology
The first thing you need to know is that complicated escape rooms do not always need technologically advanced puzzles to be engaging. The right atmosphere can be created with carefully produced decorations, interactive surroundings, and realistic sound effects.
Also, the fact that there’s more or less technology in an escape room says nothing about whether it is more conservative or innovative. Complicated techs are hard to produce and even harder to integrate into the live-action gameplay independently. That is why so many sci-fi escape rooms are marked as easy: they’ll take your time, and you’ll be impressed with all the electronics, but the puzzles might be not particularly groundbreaking.
Here is how the escape room technology can be used:
- Electronic lock or password. Nothing differs this puzzle from your regular padlocks. It is used primarily to maintain the atmosphere, especially if the players are on a space ship or in a secure science lab.
- Laptop or tablet with a puzzle. Also quite a lazy way around: the riddle is programmed and locked on the computer, and the players must solve it to achieve hidden content.
- Interactive puzzle or electronic labyrinth. With the modern techs, the upgraded versions of the classic problems can be created. The players may need to navigate a 3D maze using a controller, connect the wires in the right way to make the electronics turn on, etc.
- Many puzzles rely on directing lasers to a certain point or avoiding them.
- Interactive environment. Technology produces endless opportunities to better the escape room, but they’re also risky as complex tech is often fragile.
There are also the VR escape rooms that take the players to entirely virtual worlds. Should these be countered towards live-action quest techs? Share your opinions in the comments!