The Kidnapping Escape Rooms: What’s So Fascinating About Getting Away From A Kidnapper, Anyway?

The Kidnapping Escape Rooms: What’s So Fascinating About Getting Away From A Kidnapper, Anyway?

The Kidnapping Escape Rooms: What’s So Fascinating About Getting Away From A Kidnapper, Anyway?

The idea of a kidnapping escape room isn’t entirely new, but there aren’t so many of them, so if you arrange one, it’ll totally be something unique. Players like to have a decent motivation for getting out, and the kidnapping scenario gives opportunity to truly feel the adventure.

How To Make A Kidnapping Escape Room

There aren’t any strict canons as the genre isn’t fully developed yet. Still, certain elements are important to this type of story. To create an entertaining quest about kidnapping, try to combine some of these creative decisions:

  • Interesting villain. The kidnapper should be clever and cunning, so that the players will feel they’re rivaling him in an intense battle of minds. He might have protected his hideout so well that it’s practically impossible to get away. Or maybe he arranged all the puzzles on purpose in order to test how far his victims can advance? The possibilities are endless.
  • Realistic surroundings. Mummies and wizards are great, but they don’t mix very well with kidnapping themes. Choosing true-to-life looking objects and keeping your area simple, you do not only cut the costs of the room. You’re also making everything believable, and that’s the key to good experience.
  • Scary elements. They are not necessary at all, but special effects are good in creating tension. Make it so that the players will feel how the environment reacts to their actions. Even if you just place some visible security cams and make them move sometimes, it’ll add life to your adventure.

Now let’s look at an existing example of an escape room with kidnapping in order to see how this type of game can be successful.

Kidnapped! Escape Room Experience

The team is caught by a wanted criminal, a serial killer, who isn’t very discreet about his further plans. You understand that it’s time for everybody to get out and run, but the place is locked, and it’s hard to find anything useful just where you are. However, you have no choice but study the gloom surroundings and get everything that can help you and your team on your way out. Just be quick, as the psycho will return in only 60 minutes!

Brought by Portland Escape Rooms, this story combines all of the basics of a good kidnapping story, and adds some more substance to make it different. You can follow the footsteps, or try out something entirely new and succeed. Who knows, maybe you’ll even invent a totally new escape room genre! 
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